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COD 4 Modern Warfare Guns/Info

 

     

  • SP = Stopping Power

  • RPM =  Rounds Per Minute

  • Difference between maximum and minimum damage drops off linearly between the 2 distances. 

  • Once bullet is a minimum damage, it travels forever in a straight line at that damage rating. 

  • Shotguns are the only weapons that have a "maximum range" where beyond that point they do 0.00 damage.

 

Assault

Rifles

Damage % at

≤ 37.5 meters

Damage % at

≥ 50 meters

Suppressed

Damage % at

≤ 12.5 meters

Suppressed

Damage % at

≥ 25 meters

Claimed

Rate of Fire

(RPM)

Fire

Type

Headshot

Multiplier

Center Mass

 Damage %

Per Second

Hits to kill

Measured

Center Mass

Time to kill

Center Mass

 Damage %

Per Second

w/SP (1.4x)

Hits to kill

w/SP (1.4x)

Measured

Center Mass

Time to kill

w/SP (1.4x)

Headshots

to kill

Headshots

to kill

w/SP (1.4x)

M16

40

30

40

30

450 (925 Burst)

3-Round Burst

1.4x

300 / 225

3 / 4

.170 / .404

420 / 315

2 / 3

.116 / .170

2 / 3

2 / 2

AK47

40

30

40

20*

700

Auto

1.4x

467 / 350 / 233

3 / 4 / 5

.232 / .325 / .417

653 / 490 / 327

2 / 3 / 4

.128 / .128 / .232

2 / 3 / 4

2 / 2 / 3

M4

30

20

30

20

855

Auto

1.4x

427 / 285

4 / 5

.290 / .372

598 / 399

3 / 4

.209 / .290

3 / 4

2 / 3

G3

40

30

40

30

1200

Semi-Auto

1.4x

N/A**

3 / 4

N/A**

N/A**

2 / 3

N/A**

2 / 3

2 / 2

G36c

30

20

30

20

750

Auto

1.4x

375 / 250

4 / 5

.348 / .430

525 / 350

3 / 4

.220 / .348

3 / 4

2 / 3

M14

50

40

50

40

1200

Semi-Auto

1.5x†

N/A**

2 / 3

N/A**

N/A**

2 / 2

N/A**

2 / 2

1 / 2

MP44

40

30

N/A

N/A

600

Auto

1.4x

400 / 300

3 / 4

.267 / .371

560 / 420

2 / 3

.174 / .267

2 / 3

2 / 2

 

* The AK47's damage is reduced to 20% at ranges beyond 25 meters when equipped with a suppressor.  As a side note; its damage is also reduced to 20% at ranges beyond 50 meters when equipped with a red dot sight.

 

The M14's "headshot" multiplier of 1.5 includes shots to the target's neck.

 

** Not Applicable; Player Controlled

 

 

 

Submachine

Guns

Damage % at

≤ 15 meters

Damage % at

≥ 25 meters

Suppressed

Damage % at

≤ 10 meters

Suppressed

Damage % at

≥ 15 meters

Claimed

Rate of Fire

RPM

Fire

Type

Headshot

Multiplier

Center Mass

 Damage %

Per Second

Hits to kill

Measured

Center Mass

Time to kill

Center Mass

 Damage %

Per Second

w/SP (1.4x)

Hits to kill

w/SP (1.4x)

Measured

Center Mass

Time to kill

w/SP (1.4x)

Headshots

to kill

Headshots

to kill

w/SP (1.4x)

MP5

40

20

40

20

800

Auto

1.4x

533 / 266

3 / 5

.203 / .377

746 / 372

2 / 4

.139 / .283

2 / 4

2 / 3

Skorpion 50 (≤  5m)‡ 20 (≥  7.5m)‡ 50 (≤  5m)‡ 20 (≥ 2.5m)‡ 855 Auto 1.4x 712 / 285 2 / 5 .135 / .383 997 / 399 2 / 4 .135 / .302 2 / 4 2 / 3

AK74u

40

20

40

20

800

Auto

1.4x

533 / 266

3 / 5

.203 / .377

746 / 372

2 / 4

.139 / .283

2 / 4

2 / 3

Mini Uzi 30 20 30 20 950 Auto 1.4x 474 / 316 4 / 5 .255 / .325 664 / 442 3 / 4 .209 / .255 3 / 4 2 / 3

P90

30

20

30

20

925

Auto

1.4x

462 / 308

4 / 5

.267 / .348

647 / 431

3 / 4

.215 / .267

3 / 4

2 / 3

 

The skorpion is very much a close range weapon.  Its damage starts falling off significantly earlier than the other SMGs.  It only keeps its 50% damage rating at  5meters and at  2.5 meters when suppressed.  By 10 meters and 7.5 meters suppressed its damage reduced down to 20%.

 

 

 

Machine

Guns

Damage % at

≤ 25 meters

Damage % at

≥ 37.5 meters

Claimed

Rate of Fire

RPM

Fire

Type

Headshot

Multiplier

Center Mass

 Damage %

Per Second

Hits to kill

Measured

Center Mass

Time to kill

Center Mass

 Damage %

Per Second

w/SP (1.4x)

Hits to kill

w/SP (1.4x)

Measured

Center Mass

Time to kill

w/SP (1.4x)

Headshots

to kill

Headshots

to kill

w/SP (1.4x)

SAW 30 30 925 Semi-Auto

1.4x

462 4

.267

647 3

.208

3 2
RPD 40 40 700 Semi-Auto 1.4x 466 3 .279 652 2 .197 2 2
M60 50 40 600 Semi-Auto 1.4x 500 / 400 2 / 3 .232 / .290 700 / 560 2 / 2 .232 / .232 2 / 2 2 / 2

 

 

 

Shotguns

Maximum

Damage %

Maximum

Range at full

 Damage

Maximum

Range

(no damage beyond)

Claimed

Rate of Fire

Headshot

Multiplier

Hits to kill

Hits to kill

w/SP (1.4x)

W1200 40 x 8 pellets 7.5 meters 12.5 meters 125

None

1 (3 of 8 pellets) 1 (2 of 8 pellets)
M1014 30 x 8 7.5 meters 15 meters 300 None 1 (4 of 8 pellets) 1 (3 of 8 pellets)

 

 

 

Sniper

Rifles

Damage %

Head

Multiplier

Neck

Multiplier

Center Mass

Multiplier

Lower Torso

Multiplier

Arms/Legs

Multiplier

Reload Typs

Claimed

Rate of Fire

Hits to kill

Hits to kill

w/SP (1.4x)

M40A3 70 (75 w/SP) 1.5x 1.5x 1.1x 1.1x

1.0x

Bolt Action

70

1 / 1 / 2 / 2 / 2

1 / 1 / 1 / 1 / 1

M21 70 1.5x 1.1x 1.1x 1.0x

1.0x

Semi-Auto

1200

1 / 1 / 2 / 2 / 2

1 / 1 / 1 / 2 / 2

Dragunov 70 1.5x 1.5x 1.5x 1.0x

1.0x

Semi-Auto

1200

1 / 1 / 1 / 2 / 2

1 / 1 / 1 / 2 / 2

R700 70 1.5x 1.5x 1.5x 1.5x

1.0x

Bolt Action

70

1 / 1 / 1 / 1 / 2

1 / 1 / 1 / 1 / 2

Barrett 70 1.5x 1.5x 1.5x 1.5x

1.0x

Semi-Auto

1200

1 / 1 / 1 / 1 / 2

1 / 1 / 1 / 1 / 2

 

 

 

Pistols

Damage %

Damage %

Suppressed

Damage % at

Suppressed

Damage % at

Claimed

Rate of Fire

RPM

Fire

Type

Headshot

Multiplier

Hits to kill

Hits to kill

w/SP (1.4x)

Headshots

to kill

Headshots

to kill

w/SP (1.4x)

M9 40 at 6m 20 at ≥  12.5m 40 at ≤ 5m 20 at ≥  10m 1200 Semi-Auto

1.4x

3 / 5

2 / 4

2 / 4

2 / 3
USP 40 at 10m 20 at ≥  25m 40 at ≤ 7.5m 20 at ≥  15m 1200 Semi-Auto 1.4x 3 / 5 2 / 4 2 / 4 2 / 3
M1911 40 at 7.5m 20 at ≥  22.5m 40 at ≤ 5m 20 at ≥  12.5m 1200 Semi-Auto 1.4x 3 / 5

2 / 4

2 / 4

2 / 3
Desert Eagle 50 at 7.5 30 at ≥  30m N/A N/A 1200 Semi-Auto 1.4x 2 / 4 2 / 3 2 / 3 2 / 2

 


 

 

 

 

Magazine

Capacity

Starting

Ammo Loadout

Max Ammo &

Bandolier Starting

Ammo Loadout

Ammo

Same Color  =  Shared

(white = no share)

Bullet

Penetration

M16

30

60 + 30

180 + 30

5.56x45mm

Medium

AK47

30

60 + 30

180 + 30

7.62x39mm

Medium

M4

30

60 + 30

180 + 30

5.56x45mm

Medium

G3

20

40 + 20

120 + 20

7.62x51mm

Maximum

G36c

30

60 + 30

180 + 30

5.56x45mm

Medium

M14

20

40 + 20

120 + 20

7.62x51mm

Maximum

MP44

30

60 + 30

180 + 30

7.92x33mm

Medium

MP5

30

60 + 30

180 + 30

9x19mm

Minimum
Skorpion

20

60 + 20

160 + 20

.32 ACP

Minimum

AK74u

30

60 + 30

180 + 30

5.45x39mm

Medium
Mini Uzi

32

64 + 32

192 + 32

9x19mm

Minimum

P90

50

100 + 50

300 + 50

5.7x28mm

Minimum
SAW

100

100 + 100

300 + 300

5.56x45mm

Medium
RPD

100

100 + 100

300 + 100

7.62x39mm

Maximum
M60

100

100 + 100

300 + 100

7.62x51mm

Maximum
W1200

7

21 + 7

56 + 7

12 gauge

Minimum
M1014

4

16 + 4

40 + 4

12 gauge

Minimum
M40

5

15 + 5

40 + 5

7.62x51mm

Maximum
M21

10

20 + 10

60 + 10

7.62x51mm

Maximum
Dragunov

10

20 + 10

60 + 10

7.72x54mmR

Maximum
R700

4

12 + 4

32 + 4

7.62x51mm

Maximum
Barrett

10

20 + 10

60 + 10

.50 BMG

Maximum
M9

15

30 + 15

90 + 15

9x19mm

Minimum
USP

12

24 + 12

72 + 12

.45 ACP

Minimum
M1911

8

24 + 8

64 + 8

.45 ACP

Minimum
Desert Eagle

7

21 + 7

42 + 7

.50 AE

Medium

 

 

If you loadout contains 2 guns that share ammo (such as an MP5 and M9), all the ammo may be used in either weapon.  Shared ammo may also be pickup up from weapons on the battlefield.

 


 

Weapon Bullet Spray

 

2 full magazines were fired aiming down the sights (left) and 2 full magazines from the hip (right).  Only one magazine was fired with the P90 aiming down the sights (left) and one magazine fired from the hip (right).  The machine guns were fired 1/2 magazine aiming down the sights (left) and 1/2 magazine from the hip (right). 

 

The character's back is against the wall, so we can be certain the tests were conducted at the same distance.

 


Assault Rifles:

 

 

M16

 

 

AK47

 

 

M4

 

 

G3

 

 

G36c

 

 

M14

 

 

MP44

 

 


Submachine Guns:

 

 

MP5

 

 

Skorpion

 

 

AK74u (Naked)

 

 

AK74 (w/Red Dot or Silencer)

 

 

Mini Uzi

 

 

P90

 

 


Machine Guns:

 

 

SAW

 

 

RPD

 

 

M60