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=\RMD/= is recruiting once again.  If you think you've got what it takes, we'll make sure of it!

 

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Humans are more important than hardware

 

Quality is more important than Quantity

 

Special Operations forces cannot be mass produced

 

Competent Special Forces cannot be created after emergencies occur

 

      

Ally Clans

 

Apocalyptic Godz of War 

CO: lllAJAXlll

XO: Crusty_Demons

Clan Tag: [AGW]

 

Guerilla Special Ops

CO: Omaha5000

CO: IDEVILMANI

Clan Tag: [GSO]

 

Harbingers Of Destruction
CCM: AAfitzy88
CCM: Blackt00thGr1n
CCM: Drago13
CCM: high_timer
CCM: LankyMonster

Clan Tag: [HOD]

 

Leave No Man Behind

CO: Demolitio

XO: THETRANE

Clan Tag: [LMB]

 

No Restrictions

CO: HicksRun

Clan Tag [NR]

 

The OUTLAWS
CO: JohnDocHolliday
Clan Tag [-O-]

 

Pro-Assassins

CO: PAs_SCORPION

XO: PAs_GhostPirate

XO: PAs_Devil-Fish

Clan Tag: [PAs]

     

   

=\RMD/= Hall of Shame

The things people are willing to do to get into =\RMD/=

 

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How To

Military Alphabet & Hand Signals

 

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SOCOM 1 Taunts

"Camping Season is open."

 

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If you're having a battle or secret operation you're going to need a proper name for it.

 

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Liquor of the Quarter

 

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Last Updated

2010-02-20 13:24:35 -0500

 

History

 

Central Intelligence Agency (CIA)

The Central Intelligence Agency's (CIA) Directorate of Operations (DO), which is headed by a Deputy Director for Operations (DDO), is responsible for handling covert actions conducted on the Agency's behalf. Within the DO, are a number of subsections, including Counterterrorism, Counternarcotics, Counterintelligence Staff (CIS), Covert Action Staff (CAS), Special Operations, and others. Of these groups, the Special Operations unit is tasked with conducting paramilitary (PM) covert operations.

 

 

The Special Activities Staff (SAS)
The Special Activities Staff (SAS) is one of the least known covert units operating on behalf of the US Government's Directorate of Operations.  Operating in teams as large as 16, or as small as one, the SAS is considered to be among the world's top special operations units.  SAS personnel have been described as being particularly skilled in counterterrorist/hostage rescue operations, and are said to capable of "taking down" any type of vehicle, aircraft, ship, building, or facility.

 

Candidates for the SAS are primarily drawn from two sources: The first of these is the US military's Special Mission Units (SMUs) such as the Army's Combat Applications Group (CAG) better known as "Delta Force" (the 1st Special Forces Operational Detachment-Delta), as well as the US Navy's Naval Special Warfare Development Group (DEVGRU-formerly known as SEAL Team SIX).  Other prospective candidates are drawn from and former members of elite military units such as the USMC's Force Reconnaissance Units; the US Army Special Forces; and Navy's SEAL teams, or from within the ranks of the Central Intelligence Agency itself.

 

 

Special Operation Groups (SOGs)

The SAS provides a pool from which the various divisions within the Agency may draw trained personnel to form a Special Operations Group, or SOG.  SOGs are normally "short-term teams" that carry out paramilitary operations such as sabotage; friendly personnel/material recovery; threat personnel/material snatches; bomb damage assessment (BDA); counterterrorist (CT) operations; raids; hostage rescues, and other activities as directed by only the President or Secretary of Defense.

 

A SOG detachment would be comprised of members from one, or more the SASs three sections, which include a Ground Branch, Air Branch, and Maritime Branch, depending upon the needs of the SOG, and its mission tasking. Once organized, a SOG would travel to its selected Area of Operations (AO), and execute its mission as directed by the DDO through the local Chief of Station, or whoever was tasked with carrying out the operation.

 

 

Commander Voodoo

Former CIA Spy/NSA Operative Commander Darren Ricchi Callsign: VOODOO had a relatively short but illustrious career with the CIA from May of 1995 through June of 2000.  His career cut short and ended abruptly after being charged with conspiracy, conflict of interest, making false claims against the Clinton Administration, and use of extraordinary and excessive force in 3 of his covert missions.  Despite pleading no contest and reluctantly resigning from the CIA, Commander Ricchi was sentenced to nearly three years in a maximum security federal penitentiary, and was forced to pay almost $78,000 in fines.

On December 2, 2000 at approximately 01:00 Commander Ricchi escaped from prison only 8 hours after being placed behind bars. In what was his prison cell, no trace of Ricchi, or any evidence to point to how he actually escaped was ever found. He seemingly just disappeared.

Despite his conviction, Commander Ricchi was still revered in some NSA circles as an almost mythical figure.
 

 

Recognize My Disease (RMD)

In December of 2002 Commander Ricchi, call sign "VOODOO" was located by members of the 1st Special Forces Operational Detachment DELTA "Delta Force" by order of Secretary of Defense, Donald Rumsfeld.  Ricchi was brought by dark of night to the Pentagon Underground. 

 

In the light of ever growing worldwide terrorist threats Secretary Rumsfeld secretly asked Commander Ricchi to lead a team forming the CIA's only permanent SOG, under a new division of the CIA's Special Activities Staff called the NSA Elite Special Operations Group DELTA Code Named simply: "Recognize My Disease"  ...Commander Ricchi agreed.

 

RMD is ultimately responsible for U.S. counter-terrorist operations in the maritime and/or clandestine environment. RMD has as a primary function intelligence, counter-intelligence, investigative, and national security work, and the provisions of Chapter 71 of title 5 of the United States Code cannot be applied to this organization in a manner consistent with national security requirements and considerations. In short, they are above National and International law.

 

 

 

Ultramarine blue signifies the air and sea mission, green denotes ground missions, while black denotes the Special Operations operating environment combining the power of Air, Sea and Land. The gold v-shaped figure represents victory and power. The three symbols, trident, lightning bolt and dagger are adapted from the Special Operations Command, Atlantic Command, the predecessor of Special Operations Command Joint Forces Command. The trident, a symbol of naval prowess, symbolizes the Navy Seal teams and special boat units. The lightning bolt denotes the Air Force Special Operations, rapid response and aerospace power. The dagger associated with the Army forces (Special Forces, Rangers, PSYOP and Civil Affairs), also represents total military preparedness and readiness for deployment. Each symbol represents the three parts that together  form the whole the CIA's only permanent SOG team made up of the best of the best from the CIA's SAS.

 

  • We are a SAS based SOCOM Clan

  • Responsible for, but not limited to, covert/clandestine counterterrorist and hostage rescue missions

  • Operating in Teams as Large as 16, or as Small as One

    • Liquid Team (Able): All Around  [4-16]

    • Fire Team (Bravo): Assault [4-8]

    • Wind Team (Charlie)  Sniping/Recon [1-4]

 

 

 


 

The Real Story of =\RMD/=

 

On December 28th of 2002 a 30 year old man logged onto SOCOM: US Navy SEALS for the first time. He created a character called "DevilSquirrel."  VooDoo, the nickname all his friends called him in real life had already been taken.  "That’s evil, yet funny" he thought with a half smile on his face.  He managed to navigate the menus and joined a game in progress with 15 other people in a sunshiny map called Abandoned.  The terrorist character he picked in the armory had a .50 caliber sniper weapon, a pistol, some claymores, and m67 grenades.

 

As he came into the map the scores from the previous round came up... It had been round 10 of 11.  Suddenly the round started and DevilSquirrel watched as all 7 other people on the terrorist squad ran off into battle.  The map felt so vast.  He was intimidated by not knowing where to go or even what button did what on the controller.  The controller that had felt so comfortable in his hand for so long playing sports and racing games, suddenly felt foreign.  With the SOCOM manual on the floor, he looked down and read aloud "Shoot... R1. Okay, I can handle that" he said confidently.

 

He managed to maneuver DevilSquirrel to a nice spot on very back of the map, on top of a stone temple.  Like most "n00bs" he sat there saying nothing, "camping," waiting for something to shoot at.  There was a lot of chatter on the headset from his teammates but DevilSquirrel sat quietly and just listened looking for targets.  The TV blasted sounds of heavy gun fire and the Thai language that was being translated at the top of the screen saying "GOT HIM" and "MAN DOWN" and "FIRE IN THE HOLE."

 

What seemed like forever went by without seeing a fellow terrorist or an "enemy SEAL."  A teammate came on the radio and said "Hey Squirrel, there is only one guy left.  We kill him and we win!  Shit, he’s right in front..." BANG! "MAN DOWN" came up on the screen.  It was now just DevilSquirrel and one SEAL.

 

On the rock formation directly in front on him he suddenly saw movement for the first time since the beginning of the round.  It was the enemy, and he didn’t see DevilSquirrel.  In fact he was just sitting on top of the rock looking the wrong way.  DevilSquirrel moved his crosshairs to right on the oblivious seal and pulled the L1 button... Nothing happened! He looked down at the manual. Oh yeah! R1... BANG!!  "TERRORISTS WIN" DevilSquirrel had gotten his first kill. "That was like getting a walk off home run your first major league at bat" he thought.  "Nice!" he said aloud.

 

When they got to the lobby everyone typed messages saying things like "gg" and "gfg" a few messages even said "nice job Squirrel!"  DevilSquirrel was stoked!

 

The next map was called Blizzard where DevilSquirrel went 0-9 and ended up getting voted off for camping under a pine tree while the bomb was being planted on the other end of the map.  And that’s how it went for about a week. DevilSquirrel was one of the worst SOCOM players every game he played.

 

DevilSquirrel was different than other "n00bs" though.  He was smart, actually very smart, college educated with an IQ of 146.  As time went on he stopped camping so much and learned as he watched others.  He watched what the best players did, and learned what patterns most people followed.  He noticed that most people did the same things over and over again.  He started getting a lot kills just by being at the right place at the right time and doing the opposite of what most other people did.  Every once in a while he’d get lucky and get an MVP.   He understood the game, but didn’t have the 3rd person shooter skills to back up what seemed to be a "6th sense" of knowing where the enemy would be even before they knew where they were going to go.

 

Enter his good friend Rudi who was more of a "gamer" than he ever was.  Rudi got the game and taught him things like how to strafe when shooting, and what controller settings were best.  Rudi known as <:X:> (called "X") was now DevilSquirrel's SOCOM mentor.

 

Every time DevilSquirrel died first, he’d watch what <:X:> did, how he played, and how he just overwhelmed the opposition with immense firepower.  It was time to start following <:X:> around and getting in shootouts!  Boy was that fun! It was fun, and all the while DevilSquirrel’s play consistently improved.

 

After days of constant assaults on their favorite game; "Alaska Medley" in "Asia South" they began to know some of the same people playing with them all the time.  One was a guy who called himself <[AH]>ZAYDA+ who was the leader of a clan called Assassin Hybrid.  He was an absolute badass self-proclaimed "Pimp" who usually got MVP.  When he didn’t get the MVP it was either DevilSquirrel or <:X:> who got it.

 

ZAYDA was a good guy.  He was very funny and his personality meshed well with <:X:> and DevilSquirrel.  One day, after playing with each other for weeks, ZAYDA said to the duo "So when are you two going to join AH?"

 

<:X:> and DevilSquirrel left in mid game coming back in the room with the names <[AH]> VooDoo and <[AH]> X and where promptly invited to the clan Assassin Hybrid by ZAYDA.

 

As X and VooDoo ran with the likes of ZAYDA, Liquid, Raider, pimpjuice, SkyLine and the others for <[AH]> their skill grew at an accelerated pace. VooDoo knew this would happen sooner or later.  They were suddenly what only could be described at "elite gamers" in the world of SOCOM.  VooDoo and X could go into any room on any map and real off 30 or more combined kills. But it was in Blizzard and Frostfire where their legend grew.  It was in these Alaska Medley rooms that the duo would combine for 40-50 kills every game!  They were unstoppable together.

 

Although VooDoo and X loved playing with <[AH]> their schedules didn’t match up well with when the rest of <[AH]> was on, and <[AH]> was very much into clan wars, something that VooDoo and X just weren't interested in.  VooDoo began to hunger to be the leader of his own clan... a clan that would be "freeplay based".  A clan that he knew would eventually be "The Ultimate Freeplay Clan".

 

In the beginning of January of 2003 VooDoo and X had started working on a concept for the fledgling clan and built a full website.  Although they had enjoyed their time with <[AH]> on January 28, 2003 it was time for the two to start their own clan.  They created new names; =\RMD/= VOODOO+ (the "+" was a tribute to ZAYDA who had taught VooDoo so much), and =\RMD/= X.  The new clan was to be known as "RECOGNIZE MY DISEASE."  The name came from lyrics in the Alice in Chains song, "Confusion".

Now, it was off to get some clan members.  It was easy to pick up new members when the leaders of the clan got the MVP almost every game.  The first person to join RMD was a "total newb" called SemiNole.  There wasn’t enough room to put the clan tag in front of SemiNole so when he came back to the game he had the name =\RMD/= NOLE.  Although Nole was new to this 3rd person shooter thing too, Nole learned fast. It didn’t take long before he had traded his tent in for a pair of sneakers and was running into battle with his M4A1-SD blazing! Now MVP’s were being split 3 ways, and RMD accounted for 90% of the kills in any given "Alaska Medley" game!

As time went on, KORE (one of VOODOO’s close friends) was added to the roster... then 2 of NOLE’s buddies: RED and 3rd Degree.  Pretty soon the Alaska Medleys of the US Central 6 and US East 2 were being dominated by a full clan of 16 people. RECOGNIZE MY DISEASE had established itself as one of the big boys on the block.

What made =\RMD/= different was its organization, comradely, full website, and the fact they existed to just have fun! They communicated well on the battlefield and by instant messenger. This group of guys became friends in real life. They have persevered through clan members coming and going, through 2 attempted hostile takeovers, and through the change-over to SOCOM II and through 2 very bad games in SOCOM 3 and CA.

=\RMD/= reestablished itself in SOCOM Confrontation on release day as an SAS based clan and continues its tradition of "Freeplay" in SOCOM: US Navy Seals Confrontation. 

 

 


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