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Thursday
November 9, 2007
01:08 eastern time
SOCOM Confrontation Release
Date
SOCOM Confrontation will not be coming this year. Although no official
release date is set, or ever has been set for that matter, PlayStation.com
has the release date as only "2008" at this point. We don't know if
that means January, Q1, Fall, or December of 2008, but we do know it's not
coming in 2007.
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Thursday
October 25, 2007
19:50 eastern time
*Ranged Explosives Poll*
One
of the MODs on the PlayStation Message Boards contacted me about moving the
poll there. Please log into the US PlayStation Message Boards to take
the poll on the
Confrontation Board. When the results have reached 500 responses
the results will be posted here in the "News" area of the RMD Site.
Thank you to the PlayStation MODs for making this happen!
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Defaulted On
(27%)
Defaulted
Off (55%)
Remove them
completely (18%)
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Wednesday
May 17, 2007
08:00 eastern time
SOCOM CONFRONTATION RELEASE
DATE:
Seth Luisi: "Well, right now we are looking at uhh holiday this year. So,
Uhhh... we haven't set a final release date." -GameSpot Videos at 3:19sec
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Wednesday
May 17, 2007
08:00 eastern time
SOCOM CONFRONTATION:
Genre: Action
Publisher: SCEA
System: PLAYSTATION®3
Release Date: 2008
Players: 1
Max. players online: 32
Following its success as a number one online PlayStation2 franchise, SOCOM:
U.S. Navy SEALS breaches onto the PLAYSTATION3 computer entertainment system
in high-definition. SOCOM Confrontation delivers the ultimate
next-generation online combat experience made possible by the power of PS3.
SOCOM
Confrontation focuses on online play and the global community and clans that
support it. With support for Tournaments, Clan Ladders, Leader Boards and
more, this latest title in the multi-million unit selling franchise is
exactly what SOCOM fans have been clamoring fore. Additionally, players will
be able to modify their appearance through facial and physical
customization.
A
global-scale experience, SOCOM Confrontation gives players the opportunity
to battle against the best and brightest from the U.S., Europe and Asia.
SOCOM
Confrontation deploys with five new North African themed maps, including a
32-player version of "Crossroads." Additional themed packs for the SOCOM
Confrontation will be made available for download via the PLAYSTATION Store.
KEY FEATURES
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Ultimate 32-player online combat experience featuring stunning
high-definition visuals, advanced physics, ballistics, impact and
destruction modeling
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Rich
interactive and destructible environments supporting multiple game types
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Full
support of the SIXAXIS™ wireless controller, offering greater control
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Choice
of playing as various International Special Forces
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Advanced voice communication systems and immersive audio
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Comprehensive player customization including fully featured load out,
encumbrance and unique uniforms
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Up to
seven different game modes are available on each map
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Advanced player matching, players can form a team with their friends and
easily join an online game
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Regional combat or challenge teams from around the world
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Additional themed downloadable content packs available post launch
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Wednesday
May 17, 2007
08:51 eastern time
SOCOM CONFRONTATION: By Joe
Rybicki
Hey SOCOM fans: You might want to sit down for this one. You know how you've
been disappointed by how the series has drifted further and further from its
roots? You know how the addition of vehicles, enormous maps, and
Battlefield-style play modes have seemed to dilute the pure, tense tactical
experience of the original game? You know how you've complained to Sony and
Zipper about the perils of trying to make the series too accessible, too
mainstream?
They were listening.
When franchise head Seth Luisi took the stage at a Sony press event earlier
this week to show SOCOM Confrontation, he made it clear that this SOCOM is
for you -- the fans of the original SOCOM experience. "The gameplay in SOCOM
Confrontation," says Luisi, "is what we like to call 'intimate 32-player
team-based combat.'" You may deduce from this statement that Confrontation
will be online multiplayer only. You would be correct -- and what's more,
the game will initially be available as a download from the PlayStation
Store (with a retail release hitting as well, potentially in a
collector's-style package or Bluetooth headset bundle similar to what we're
expecting from Warhawk).
But the key word in Luisi's statement is "intimate." Gone are the vast
levels that made hunting down enemies so difficult and draws so common.
Instead, Luisi promises "more dense, highly detailed environments that also
have a lot of interactive elements." In a brief video, he showed a seriously
revamped version of fan favorite map Crossroads. The market area appeared
much more detailed, with what seemed to be destructible elements. It seemed
to indicate the possibility of destructible -- or at least degradable --
cover, an addition that should strike fear into the hearts of anyone
familiar with the already sky-high tension levels in a good SOCOM match.
But perhaps the most welcome feature of Confrontation isn't an addition at
all, but rather a subtraction: "For the initial release, vehicles are out,"
says Luisi, to the nearly audible cheers of old-school SOCOM fans
everywhere. "We are looking at possibly bringing them back later on in a
downloadable update to the game. But initially, we want to focus on the
combat, and making that as visceral as possible." Without the need to plan
for vehicles, the designers are free to recreate the close-quarters,
claustrophobic feel of the best of SOCOM's original multiplayer maps, with
the kind of detail this generation of hardware can bring. This is a very
good thing.
This
increased level of detail extends to your own character: You'll be able to
customize your appearance more than in any previous SOCOM. It's not just for
vanity's sake, though -- it's also for identity. "We allow clans to set up
different uniforms," said Luisi. "The clan leader can design a look for
their clan, change some of the camo patterns, some of the equipment options,
and then users can still go in and customize their look individually, so
they don't all look exactly the same."
The community support will extend throughout the life of the game. "We plan
on having a lot of online events," Luisi says, "such as regularly scheduled
team tournaments, clan ladders, and clan challenges and battles. But the
game doesn't really end with the initial release. We'll be releasing
regularly scheduled theme packs through the PlayStation Store. You'll be
able to download content packs, which will have a combination of new game
modes, new special forces, character cutomization options, weapons, and
more." You can also plan on new maps coming down that fat pipe -- counting
the expanded 32-player version of Crossroads, the initial release will ship
with just five maps, all based in North Africa (future updates will offer
new maps in new areas of operation).
While original designer Zipper has handed development of the game off to
Vancouver studio Slant Six, from the tiny bit we've seen, it looks like the
newcomers are up to the task. We can't wait to see more.
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