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Last Updated

2010-07-22 19:07:53 -0400

 

News

 

Thursday

March 1, 2009

0:00 EST

 

March:  Beer of the Month

 
It's March.  What else could possibly be the beer of the month?  Nothing says St. Patrick's Day like a nice Guinness Draught!  This is not so much of a review because... it's St. Patty's Day!  YOU HAVE TO DRINK GUINNESS, YOU DON'T HAVE A CHOICE!!  You don't want to piss off drunk Irish guys! 

 

 

More....

 

 


 

Monday

March 9, 2009

1100 EDT

 

MAG Detail Summery

 

 

 

First look at MAG

By Rade Stojsavljevic  MAG Sr. Producer

Recently we had the incredible opportunity to share with you a first look for the MAG project at the SCEA E3 Press Conference. We’re thrilled with the early responses from everyone and have been amazed at all the creative speculation about the game. If you haven’t seen the news, MAG is a new online shooter coming in 2009 where up to 256 players wage battles as 8-person squads in a new and unique World. You can watch the press event here or download it from the PLAYSTATION Store.

Though it’s early to talk in depth about MAG, we can definitely quell some fears we’ve already heard from you about how MAG will need to compromise on gameplay to support its size. Well, it may be massive but it is an action shooter at its core. You can run around and shoot enemies, throw grenades, and drive vehicles just like any other shooter except with MAG you’ll do it with up to 256 players. The team at Zipper was one of the pioneers of online gaming on consoles with the SOCOM franchise and they’ve used this knowledge to create a brand new server architecture to make an original game like MAG possible.

 

Here’s a sneak peak from one of our internal play sessions:

 

 

Choose from different private armies to battle for the world's natural resources in an epic tug-of-war

Join a squad made up of other gamers as part of a larger organized battle group.

Gain skills in areas such as weapons usage and military tactics and become a specialist within your squad like a sniper, demolitions expert or field medic.

Earn the ability to command one or multiple squads where you will assign objectives, created strategies, and deploy resources such as air strikes or reinforcements.

Help you character progress and grow, and develop a world status based on your group's wins or losses against the rest of the world.

 

 


 

 

Wednesday

February 25, 2009

0800 EST

 

Killzone 2 Multiplayer - Engineer

 

 

 

 


 

Wednesday

February, 2009

0100 EST

 

Killzone 2 Multiplayer - Assault
 

 

 

 


 

 


 

Wednesday

February 18, 2009

0800 EST

 

"MAG" (Massive Action Game) announced as a 2009 release

 

First look at MAG

By Rade Stojsavljevic  MAG Sr. Producer

Recently we had the incredible opportunity to share with you a first look for the MAG project at the SCEA E3 Press Conference. We’re thrilled with the early responses from everyone and have been amazed at all the creative speculation about the game. If you haven’t seen the news, MAG is a new online shooter coming in 2009 where up to 256 players wage battles as 8-person squads in a new and unique World. You can watch the press event here or download it from the PLAYSTATION Store.

Though it’s early to talk in depth about MAG, we can definitely quell some fears we’ve already heard from you about how MAG will need to compromise on gameplay to support its size. Well, it may be massive but it is an action shooter at its core. You can run around and shoot enemies, throw grenades, and drive vehicles just like any other shooter except with MAG you’ll do it with up to 256 players. The team at Zipper was one of the pioneers of online gaming on consoles with the SOCOM franchise and they’ve used this knowledge to create a brand new server architecture to make an original game like MAG possible.

 

Here’s a sneak peak from one of our internal play sessions:

 


 


MAG 1st look
We’re anxious to talk more about MAG and all its features as soon as we can. Until then, stay tuned to the PlayStation blog for more details and official news.
 

 

 

 

 

 

 

 

 


 

Monday

January 26, 2008

2045 EST

 

Confrontation's Medleys

(By Shea_Gryphon of Recognize: Hollow Heroes)

 

These will be permanently listed on the "maps" page of the website.

 

16v16 Medley 1
1.)Crossroads - Escort - Night
2.)Urban Wasteland - Demolition - Day
3.)Fallen - Breach - Day
4.)Crossroads - Control - Day
5.)Quarantine - Suppression - Day
6.)Urban Wasteland - Extraction - Day
7.)Kasbah - Elimination - Day

16v16 Medley 2
1.)Fallen - Demolition - Day
2.)Kasbah - Escort - Day
3.)Crossroads - Breach - Day
4.)Fallen - Control - Day
5.)Quarantine - Elimination - Day
6.)Kasbah - Extraction - Night
7.)Urban Wasteland - Suppression - Day

16v16 Medley 3
1.)Kasbah - Control - Day
2.)Quarantine - Extraction - Day
3.)Crossroads - Demolition - Day
4.)Fallen - Escort - Night
5.)Quarantine - Breach - Day
6.)Crossroads - Suppression - Day
7.)Urban Wasteland - Elimination - Day
 

 


8v8 Medley 1
1.)Crossroads - Escort - Day
2.)Desert Glory - Suppression - Day
3.)Fallen - Demolition - Night
4.)Kasbah - Breach - Day
5.)Frost Fire - Elimination - Day
6.)Urban Wasteland - Extraction - Day
7.)Quarantine - Control - Day

8v8 Medley 2
1.)Kasbah - Suppression - Day
2.)Quarantine - Escort - Night
3.)Fallen - Breach - Day
4.)Crossroads - Demolition - Day
5.)Urban Wasteland - Elimination - Day
6.)Desert Glory - Extraction - Day
7.)Frost Fire - Control - Day

8v8 Medley 3
1.)Desert Glory - Control - Day
2.)Urban Wasteland - Demolition - Day
3.)Crossroads - Breach - Night
4.)Fallen - Escort - Day
5.)Frost Fire - Suppression - Day
6.)Quarantine - Extraction - Day
7.)Kasbah - Elimination - Day

 



8v8 Demolition 1
1.)Crossroads -
2.)Desert Glory -
3.)Fallen -
4.)Kasbah -
5.)Frost Fire -
6.)Urban Wasteland -
7.)Quarantine -

8v8 Demolition 2
1.)Kasbah - Day
2.)Quarantine - Day
3.)Fallen - Day
4.)Crossroads -
5.)Urban Wasteland -
6.)Desert Glory -
7.)Frost Fire - Day
 

 


4v4 Demolition 1
1.)Crossroads -
2.)Kasbah -
3.)Desert Glory -
4.)Quarantine -
5.)Fallen -
6.)Frost Fire -
7.)Urban Wasteland -

4v4 Demolition 2
1.)Kasbah -
2.)Desert Gory -
3.)Crossroads -
4.)Fallen -
5.)Frost Fire -
6.)Quarantine -
7.)Urban Wasteland -
 

 

 

8v8 Elimination 1
1.)Crossroads -
2.)Frost Fire -
3.)Fallen -
4.)Kasbah -
5.)Desert Glory -
6.)Urban Wasteland -
7.)Quarantine -

8v8 Elimination 2
1.)Kasbah -
2.)Quarantine -
3.)Fallen -
4.)Crossroads -
5.)Urban Wasteland -
6.)Desert Glory -
7.)Frost Fire -
 

 


4v4 Elimination 1
1.)Crossroads -
2.)Kasbah -
3.)Desert Glory -
4.)Quarantine -
5.)Fallen -
6.)Frost Fire -
7.)Urban Wasteland -

4v4 Elimination 2
1.)Desert Glory -
2.)Urban Wasteland -
3.)Crossroads -
4.)Fallen -
5.)Frost Fire -
6.)Quarantine -
7.)Kasbah -


 

 


 

Sunday

January 18, 2008

1000 EST

 

1080p =\RMD/= Background
 

 

Click thumbnail for full size image

 

 


 

Monday

January 12, 2008

0800 EST

 

=\RMD/= is Currently Recruiting
 

 

It only happens "once in a blue moon" but it's happening now!  If you think you have what it takes and are interested in joining RMD's Teams, please see our "Join Page" for more information.

 

 


 

Thursday

January 1, 2008

0800 EST

 

January 28th; RMD's 6th Anniversary

 

Six years ago this month VOODOO-x- and l-X-l founded the clan Recognize My Disease.  Happy Birthday RMD!  Hard to believe that if this clan were a child he'd be in kindergarten already. 

 

 

We've come a long way from our humble beginnings... so I thought I'd dig the "history of RMD" out of mothballs and put it on the front page for the month of January to remind us where RMD came from. 

 


 

The History of =\RMD/=

 

On December 28th of 2002 a 30 year old man logged onto SOCOM: US Navy SEALS for the first time. He created a character called "DevilSquirrel."  VooDoo, the nickname all his friends called him in real life had already been taken.  "That’s evil, yet funny" he thought with a half smile on his face.  He managed to navigate the menus and joined a game in progress with 15 other people in a sunshiny map called Abandoned.  The terrorist character he picked in the armory had a .50 caliber sniper weapon, a pistol, some claymores, and m67 grenades.

 

As he came into the map the scores from the previous round came up... It had been round 10 of 11.  Suddenly the round started and DevilSquirrel watched as all 7 other people on the terrorist squad ran off into battle.  The map felt so vast.  He was intimidated by not knowing where to go or even what button did what on the controller.  The controller that had felt so comfortable in his hand for so long playing sports and racing games, suddenly felt foreign.  With the SOCOM manual on the floor, he looked down and read aloud "Shoot... R1. Okay, I can handle that" he said confidently.

 

He managed to maneuver DevilSquirrel to a nice spot on very back of the map, on top of a stone temple.  Like most "n00bs" he sat there saying nothing, "camping," waiting for something to shoot at.  There was a lot of chatter on the headset from his teammates but DevilSquirrel sat quietly and just listened looking for targets.  The TV blasted sounds of heavy gun fire and the Thai language that was being translated at the top of the screen saying "GOT HIM" and "MAN DOWN" and "FIRE IN THE HOLE."

 

What seemed like forever went by without seeing a fellow terrorist or an "enemy SEAL."  A teammate came on the radio and said "Hey Squirrel, there is only one guy left.  We kill him and we win!  Shit, he’s right in front..." BANG! "MAN DOWN" came up on the screen.  It was now just DevilSquirrel and one SEAL.

 

On the rock formation directly in front on him he suddenly saw movement for the first time since the beginning of the round.  It was the enemy, and he didn’t see DevilSquirrel.  In fact he was just sitting on top of the rock looking the wrong way.  DevilSquirrel moved his crosshairs to right on the oblivious seal and pulled the L1 button... Nothing happened! He looked down at the manual. Oh yeah! R1... BANG!!  "TERRORISTS WIN" DevilSquirrel had gotten his first kill. "That was like getting a walk off home run your first major league at bat" he thought.  "Nice!" he said aloud.

 

When they got to the lobby everyone typed messages saying things like "gg" and "gfg" a few messages even said "nice job Squirrel!"  DevilSquirrel was stoked!

 

The next map was called Blizzard where DevilSquirrel went 0-9 and ended up getting voted off for camping under a pine tree while the bomb was being planted on the other end of the map.  And that’s how it went for about a week. DevilSquirrel was one of the worst SOCOM players every game he played.

 

DevilSquirrel was different than other "n00bs" though.  He was smart, actually very smart, college educated with an IQ of 146.  As time went on he stopped camping so much and learned as he watched others.  He watched what the best players did, and learned what patterns most people followed.  He noticed that most people did the same things over and over again.  He started getting a lot kills just by being at the right place at the right time and doing the opposite of what most other people did.  Every once in a while he’d get lucky and get an MVP.   He understood the game, but didn’t have the 3rd person shooter skills to back up what seemed to be a "6th sense" of knowing where the enemy would be even before they knew where they were going to go.

 

Enter his good friend Rudi who was more of a "gamer" than he ever was.  Rudi got the game and taught him things like how to strafe when shooting, and what controller settings were best.  Rudi known as <:X:> (called "X") was now DevilSquirrel's SOCOM mentor.

 

Every time DevilSquirrel died first, he’d watch what <:X:> did, how he played, and how he just overwhelmed the opposition with immense firepower.  It was time to start following <:X:> around and getting in shootouts!  Boy was that fun! It was fun, and all the while DevilSquirrel’s play consistently improved.

 

After days of constant assaults on their favorite game; "Alaska Medley" in "Asia South" they began to know some of the same people playing with them all the time.  One was a guy who called himself <[AH]>ZAYDA+ who was the leader of a clan called Assassin Hybrid.  He was an absolute badass self-proclaimed "Pimp" who usually got MVP.  When he didn’t get the MVP it was either DevilSquirrel or <:X:> who got it.

 

ZAYDA was a good guy.  He was very funny and his personality meshed well with <:X:> and DevilSquirrel.  One day, after playing with each other for weeks, ZAYDA said to the duo "So when are you two going to join AH?"

 

<:X:> and DevilSquirrel left in mid game coming back in the room with the names <[AH]> VooDoo and <[AH]> X and where promptly invited to the clan Assassin Hybrid by ZAYDA.

 

As X and VooDoo ran with the likes of ZAYDA, Liquid, Raider, pimpjuice, SkyLine and the others for <[AH]> their skill grew at an accelerated pace. VooDoo knew this would happen sooner or later.  They were suddenly what only could be described at "elite gamers" in the world of SOCOM.  VooDoo and X could go into any room on any map and real off 30 or more combined kills. But it was in Blizzard and Frostfire where their legend grew.  It was in these Alaska Medley rooms that the duo would combine for 40-50 kills every game!  They were unstoppable together.

 

Although VooDoo and X loved playing with <[AH]> their schedules didn’t match up well with when the rest of <[AH]> was on, and <[AH]> was very much into clan wars, something that VooDoo and X just weren't interested in.  VooDoo began to hunger to be the leader of his own clan... a clan that would be "freeplay based".  A clan that he knew would eventually be "The Ultimate Freeplay Clan".

 

In the beginning of January of 2003 VooDoo and X had started working on a concept for the fledgling clan and built a full website.  Although they had enjoyed their time with <[AH]> on January 28, 2003 it was time for the two to start their own clan.  They created new names; =\RMD/= VOODOO+ (the "+" was a tribute to ZAYDA who had taught VooDoo so much), and =\RMD/= X.  The new clan was to be known as "RECOGNIZE MY DISEASE."  The name came from lyrics in the Alice in Chains song, "Confusion".

Now, it was off to get some clan members.  It was easy to pick up new members when the leaders of the clan got the MVP almost every game.  The first person to join RMD was a "total newb" called SemiNole.  There wasn’t enough room to put the clan tag in front of SemiNole so when he came back to the game he had the name =\RMD/= NOLE.  Although Nole was new to this 3rd person shooter thing too, Nole learned fast. It didn’t take long before he had traded his tent in for a pair of sneakers and was running into battle with his M4A1-SD blazing! Now MVP’s were being split 3 ways, and RMD accounted for 90% of the kills in any given "Alaska Medley" game!

As time went on, KORE (one of VOODOO’s close friends) was added to the roster... then 2 of NOLE’s buddies: RED and 3rd Degree.  Pretty soon the Alaska Medleys of the US Central 6 and US East 2 were being dominated by a full clan of 16 people. RECOGNIZE MY DISEASE had established itself as one of the big boys on the block.

What made =\RMD/= different was its organization, comradely, full website, and the fact they existed to just have fun! They communicated well on the battlefield and by instant messenger. This group of guys became friends in real life. They have persevered through clan members coming and going, through 2 attempted hostile takeovers, and through the change-over to SOCOM II and through 2 very bad games in SOCOM 3 and CA.

=\RMD/= reestablished itself in SOCOM Confrontation on release day as an SAS based clan and continues its tradition of "Freeplay" in SOCOM: US Navy Seals Confrontation. 
 

 


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