It's March. What else could possibly be the beer of the month?
Nothing says St. Patrick's Day like a nice Guinness Draught! This is
not so much of a review because... it's St. Patty's Day! YOU HAVE
TO DRINK GUINNESS, YOU DON'T HAVE A CHOICE!! You don't want to piss
off drunk Irish guys!
Recently we had the incredible opportunity to share with you a first
look for the MAG project at the SCEA E3 Press Conference. We’re thrilled
with the early responses from everyone and have been amazed at all the
creative speculation about the game. If you haven’t seen the news, MAG is a
new online shooter coming in 2009 where up to 256 players wage battles as
8-person squads in a new and unique World. You can watch the press event
here or download it from the PLAYSTATION Store.
Though it’s early to talk in depth about MAG, we can definitely quell some
fears we’ve already heard from you about how MAG will need to compromise on
gameplay to support its size. Well, it may be massive but it is an action
shooter at its core. You can run around and shoot enemies, throw grenades,
and drive vehicles just like any other shooter except with MAG you’ll do it
with up to 256 players. The team at Zipper was one of the pioneers of online
gaming on consoles with the SOCOM franchise and they’ve used this knowledge
to create a brand new server architecture to make an original game like MAG
possible.
Here’s a sneak peak from one of
our internal play sessions:
Choose from different private
armies to battle for the world's natural resources in an epic tug-of-war
Join a squad made up of other
gamers as part of a larger organized battle group.
Gain skills in areas such as
weapons usage and military tactics and become a specialist within your squad
like a sniper, demolitions expert or field medic.
Earn the ability to command one
or multiple squads where you will assign objectives, created strategies, and
deploy resources such as air strikes or reinforcements.
Help you character progress and
grow, and develop a world status based on your group's wins or losses
against the rest of the world.
Wednesday
February 25, 2009
0800 EST
Killzone 2
Multiplayer - Engineer
Wednesday
February, 2009
0100
EST
Killzone 2
Multiplayer - Assault
Wednesday
February 18, 2009
0800 EST
"MAG" (Massive
Action Game) announced as a 2009 release
Recently we had the incredible opportunity to share with you a first
look for the MAG project at the SCEA E3 Press Conference. We’re thrilled
with the early responses from everyone and have been amazed at all the
creative speculation about the game. If you haven’t seen the news, MAG is a
new online shooter coming in 2009 where up to 256 players wage battles as
8-person squads in a new and unique World. You can watch the press event
here or download it from the PLAYSTATION Store.
Though it’s early to talk in depth about MAG, we can definitely quell some
fears we’ve already heard from you about how MAG will need to compromise on
gameplay to support its size. Well, it may be massive but it is an action
shooter at its core. You can run around and shoot enemies, throw grenades,
and drive vehicles just like any other shooter except with MAG you’ll do it
with up to 256 players. The team at Zipper was one of the pioneers of online
gaming on consoles with the SOCOM franchise and they’ve used this knowledge
to create a brand new server architecture to make an original game like MAG
possible.
Here’s a sneak peak from one of our
internal play sessions:
MAG 1st look
We’re anxious to talk more about MAG and all its features as soon as we can.
Until then, stay tuned to the PlayStation blog for more details and official
news.
Monday
January
26, 2008
2045
EST
Confrontation's
Medleys
(By Shea_Gryphon
of Recognize: Hollow Heroes)
These will be
permanently listed on the "maps" page of the
website.
16v16 Medley 1
1.)Crossroads - Escort - Night
2.)Urban Wasteland - Demolition - Day
3.)Fallen - Breach - Day
4.)Crossroads - Control - Day
5.)Quarantine - Suppression - Day
6.)Urban Wasteland - Extraction - Day
7.)Kasbah - Elimination - Day
16v16 Medley 2
1.)Fallen - Demolition - Day
2.)Kasbah - Escort - Day
3.)Crossroads - Breach - Day
4.)Fallen - Control - Day
5.)Quarantine - Elimination - Day
6.)Kasbah - Extraction - Night
7.)Urban Wasteland - Suppression - Day
16v16 Medley 3
1.)Kasbah - Control - Day
2.)Quarantine - Extraction - Day
3.)Crossroads - Demolition - Day
4.)Fallen - Escort - Night
5.)Quarantine - Breach - Day
6.)Crossroads - Suppression - Day
7.)Urban Wasteland - Elimination - Day
8v8 Medley 1
1.)Crossroads - Escort - Day
2.)Desert Glory - Suppression - Day
3.)Fallen - Demolition - Night
4.)Kasbah - Breach - Day
5.)Frost Fire - Elimination - Day
6.)Urban Wasteland - Extraction - Day
7.)Quarantine - Control - Day
8v8 Medley 2
1.)Kasbah - Suppression - Day
2.)Quarantine - Escort - Night
3.)Fallen - Breach - Day
4.)Crossroads - Demolition - Day
5.)Urban Wasteland - Elimination - Day
6.)Desert Glory - Extraction - Day
7.)Frost Fire - Control - Day
8v8 Medley 3
1.)Desert Glory - Control - Day
2.)Urban Wasteland - Demolition - Day
3.)Crossroads - Breach - Night
4.)Fallen - Escort - Day
5.)Frost Fire - Suppression - Day
6.)Quarantine - Extraction - Day
7.)Kasbah - Elimination - Day
It only happens "once in a blue
moon" but it's happening now! If you think you have what it takes and
are interested in
joining RMD's Teams, please see our "Join
Page" for more information.
Thursday
January
1, 2008
0800 EST
January 28th; RMD's 6th Anniversary
Six years ago this month
VOODOO-x- and l-X-l founded the clan Recognize My Disease. Happy
Birthday RMD! Hard to believe that if this clan were a child he'd be in
kindergarten already.
We've come a long way from our
humble beginnings... so I thought I'd dig the "history of RMD" out of
mothballs and put it on the front page for the month of January to remind us
where RMD came from.
The History of
=\RMD/=
On December 28th of 2002 a
30 year old man logged onto SOCOM: US Navy SEALS for the first time. He
created a character called "DevilSquirrel." VooDoo, the
nickname all his friends called him in real life had already been taken.
"That’s evil, yet funny" he thought with a half smile on his face. He
managed to navigate the menus and joined a game in progress with 15 other
people in a sunshiny map called Abandoned. The terrorist character he
picked in the armory had a .50 caliber sniper weapon, a pistol, some
claymores, and m67 grenades.
As he came into the map the
scores from the previous round came up... It had been round 10 of 11.
Suddenly the round started and DevilSquirrel watched as all 7 other people
on the terrorist squad ran off into battle. The map felt so vast.
He was intimidated by not knowing where to go or even what button did what
on the controller. The controller that had felt so comfortable in his
hand for so long playing sports and racing games, suddenly felt foreign.
With the SOCOM manual on the floor, he looked down and read aloud "Shoot...
R1. Okay, I can handle that" he said confidently.
He managed to maneuver
DevilSquirrel to a nice spot on very back of the map, on top of a stone
temple. Like most "n00bs" he sat there saying nothing, "camping,"
waiting for something to shoot at. There was a lot of chatter on the
headset from his teammates but DevilSquirrel sat quietly and just listened
looking for targets. The TV blasted sounds of heavy gun fire and the
Thai language that was being translated at the top of the screen saying "GOT
HIM" and "MAN DOWN" and "FIRE IN THE HOLE."
What seemed like forever went by
without seeing a fellow terrorist or an "enemy SEAL." A teammate came
on the radio and said "Hey Squirrel, there is only one guy left. We
kill him and we win! Shit, he’s right in front..." BANG! "MAN
DOWN" came up on the screen. It was now just DevilSquirrel and one
SEAL.
On the rock formation directly in
front on him he suddenly saw movement for the first time since the beginning
of the round. It was the enemy, and he didn’t see DevilSquirrel.
In fact he was just sitting on top of the rock looking the wrong way.
DevilSquirrel moved his crosshairs to right on the oblivious seal and pulled
the L1 button... Nothing happened! He looked down at the manual. Oh yeah!
R1... BANG!! "TERRORISTS WIN" DevilSquirrel had gotten his first kill.
"That was like getting a walk off home run your first major league at bat"
he thought. "Nice!" he said aloud.
When they got to the lobby
everyone typed messages saying things like "gg" and "gfg" a few messages
even said "nice job Squirrel!" DevilSquirrel was stoked!
The next map was called Blizzard
where DevilSquirrel went 0-9 and ended up getting voted off for camping
under a pine tree while the bomb was being planted on the other end of the
map. And that’s how it went for about a week. DevilSquirrel was one of
the worst SOCOM players every game he played.
DevilSquirrel was different than
other "n00bs" though. He was smart, actually very smart, college
educated with an IQ of 146. As time went on he stopped camping so much
and learned as he watched others. He watched what the best players
did, and learned what patterns most people followed. He noticed that
most people did the same things over and over again. He started
getting a lot kills just by being at the right place at the right time and
doing the opposite of what most other people did. Every once in a
while he’d get lucky and get an MVP. He understood the game, but
didn’t have the 3rd person shooter skills to back up what seemed to be a
"6th sense" of knowing where the enemy would be even before they knew where
they were going to go.
Enter his good friend Rudi who
was more of a "gamer" than he ever was. Rudi got the game and taught
him things like how to strafe when shooting, and what controller settings
were best. Rudi known as <:X:> (called "X") was now DevilSquirrel's
SOCOM mentor.
Every time DevilSquirrel died
first, he’d watch what <:X:> did, how he played, and how he just overwhelmed
the opposition with immense firepower. It was time to start following
<:X:> around and getting in shootouts! Boy was that fun! It was fun,
and all the while DevilSquirrel’s play consistently improved.
After days of constant assaults
on their favorite game; "Alaska Medley" in "Asia South" they began to know
some of the same people playing with them all the time. One was a guy
who called himself <[AH]>ZAYDA+ who was the leader of a clan called
Assassin Hybrid. He was an absolute badass self-proclaimed "Pimp" who
usually got MVP. When he didn’t get the MVP it was either
DevilSquirrel or <:X:> who got it.
ZAYDA was a good guy. He
was very funny and his personality meshed well with <:X:> and DevilSquirrel.
One day, after playing with each other for weeks, ZAYDA said to the duo "So
when are you two going to join AH?"
<:X:> and DevilSquirrel left in
mid game coming back in the room with the names <[AH]> VooDoo and
<[AH]> X and where promptly invited to the clan Assassin Hybrid by
ZAYDA.
As X and VooDoo ran with the
likes of ZAYDA, Liquid, Raider, pimpjuice, SkyLine and the others for <[AH]>
their skill grew at an accelerated pace. VooDoo knew this would happen
sooner or later. They were suddenly what only could be described at
"elite gamers" in the world of SOCOM. VooDoo and X could go into any
room on any map and real off 30 or more combined kills. But it was in
Blizzard and Frostfire where their legend grew. It was in these Alaska
Medley rooms that the duo would combine for 40-50 kills every game!
They were unstoppable together.
Although VooDoo and X loved
playing with <[AH]> their schedules didn’t match up well with when the rest
of <[AH]> was on, and <[AH]> was very much into clan wars, something that
VooDoo and X just weren't interested in. VooDoo began to hunger to be
the leader of his own clan... a clan that would be "freeplay based".
A clan that he knew would eventually be "The Ultimate Freeplay Clan".
In the beginning of January of
2003 VooDoo and X had started working on a concept for the fledgling clan
and built a full website. Although they had enjoyed their time with
<[AH]> on January 28, 2003 it was time for the two to start their own
clan. They created new names; =\RMD/= VOODOO+ (the "+" was a
tribute to ZAYDA who had taught VooDoo so much), and =\RMD/= X.
The new clan was to be known as "RECOGNIZE MY DISEASE." The
name came from lyrics in the Alice in Chains song, "Confusion".
Now, it was off to get some clan members. It was easy to pick up new
members when the leaders of the clan got the MVP almost every game.
The first person to join RMD was a "total newb" called SemiNole.
There wasn’t enough room to put the clan tag in front of SemiNole so when he
came back to the game he had the name =\RMD/= NOLE. Although
Nole was new to this 3rd person shooter thing too, Nole learned fast. It
didn’t take long before he had traded his tent in for a pair of sneakers and
was running into battle with his M4A1-SD blazing! Now MVP’s were being split
3 ways, and RMD accounted for 90% of the kills in any given "Alaska Medley"
game!
As time went on, KORE (one of VOODOO’s
close friends) was added to the roster... then 2 of NOLE’s buddies: RED and 3rd Degree. Pretty soon the Alaska Medleys
of the US Central 6 and US East 2 were being dominated by a full clan of 16 people.
RECOGNIZE MY DISEASE had established itself as one of the big boys on
the block.
What made =\RMD/= different was its organization, comradely, full website,
and the fact they existed to just have fun! They communicated well on the
battlefield and by instant messenger. This group of guys became friends in
real life. They have persevered through clan members coming and going,
through 2 attempted hostile takeovers, and through the change-over to SOCOM
II and through 2 very bad games in SOCOM 3 and CA.
=\RMD/= reestablished itself in SOCOM Confrontation on release day as an
SAS based clan and continues its tradition of "Freeplay" in SOCOM: US
Navy Seals Confrontation.