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=\RMD/=

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2007

 

2008

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Recruting News

=\RMD/= is recruiting once again.  If you think you've got what it takes, we'll make sure of it!

 

If you're interested in joining RMD's Teams, please see our Join Page for more information.

 

 

Humans are more important than hardware

 

Quality is more important than Quantity

 

Special Operations forces cannot be mass produced

 

Competent Special Forces cannot be created after emergencies occur

 

      

Ally Clans

 

Apocalyptic Godz of War 

CO: lllAJAXlll

XO: Crusty_Demons

Clan Tag: [AGW]

 

Guerilla Special Ops

CO: Omaha5000

CO: IDEVILMANI

Clan Tag: [GSO]

 

Harbingers Of Destruction
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CCM: Blackt00thGr1n
CCM: Drago13
CCM: high_timer
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Clan Tag: [HOD]

 

Leave No Man Behind

CO: Demolitio

XO: THETRANE

Clan Tag: [LMB]

 

No Restrictions

CO: HicksRun

Clan Tag [NR]

 

The OUTLAWS
CO: JohnDocHolliday
Clan Tag [-O-]

 

Pro-Assassins

CO: PAs_SCORPION

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=\RMD/= Hall of Shame

The things people are willing to do to get into =\RMD/=

 

HERE...

 

                                                          

How To

Military Alphabet & Hand Signals

 

Click Here

 

 

SOCOM 1 Taunts

"Camping Season is open."

 

Click Here

 

 

Military Codename Generator

If you're having a battle or secret operation you're going to need a proper name for it.

 

Click Here

 

 

Liquor of the Quarter

 

LoTQ Archive

 

 

Beer of the Month

 

BoTM Archive

 

 

Last Updated

2010-02-20 13:24:35 -0500

 

News

 

Monday

December 22, 2008

1200 EST

 

What is SOCOM Nation?  Devoted players share their stories.



December 22, 2008 - Veteran SOCOM players don't refer to themselves as being part of a nation, but it's an affectionate term used to designate the loyal following the series has developed over the last seven years. The franchise started out on the PlayStation 2 console (four installments) and eventually branched out to the PlayStation Portable (three installments) before arriving on the PlayStation 3 for the first time with the recently released SOCOM: Confrontation.

With the help of PlayStation community managers, we tracked down three longtime players for a glimpse into this world: Eric from Poplar Grove, Illinois; John from Pueblo, Colorado; and Josh from Fayetteville, Arkansas.

 

Full Article

 


 

Monday

December 15, 2008

1200 EST

 

They shouldn't have released Home before the SOCOM 1.30 patch...

 

"Home" Video 1:

 

 

"Home" Video 2:

 

 

That's what happens when RMD has too much time on their hands

 

 

 


 

Wednesday

November 26, 2008

1200 EST

 

SOCOM 1.30 Update

 

Hello,

A quick status update on the SOCOM: Confrontation 1.30 Update.

We are still working through all of the SOCOM Awards and Trophy issues. This is a big addition to the game and takes a significant time to test, fix issues and test again. The trophies take a long time to collect so the iteration on bug fixes takes a while to verify. We are getting close and hope to have a final master candidate to submit to Format QA soon.

In the meantime, I wanted to provide a glimpse of some of the new features you will see in the 1.30 update. We'll be showing these over the next week, so please stay tuned.

First up, the transparent scoreboard. We took feedback from the SOCOM Community that you would like to see the scoreboard be transparent and to be able to continue to move while it is displayed. We've added this functionality so that if you hold down the select button the scoreboard will be displayed on screen, it is transparent and you can continue to move. It works in the same way as previous SOCOM games.
 

-Seth Luisi

 

 

 

 

Here are some of the items planned for the update. Please note that some items listed may be delayed to a following update if additional development is required beyond what our schedule for the 1.30 update allows. This should not be considered a guarantee that these items will be in the 1.30 update, but we did want to give everyone a heads up as to what is on our plate currently.

New Features

  • SOCOM Awards and PSN Trophies

  • DTS audio support

  • Add HUD and scoreboard opacity

  • Scoreboard invocation improvements (tap select for persistent scoreboard, hold for temporary)

  • Spectator mode HUD turns off after brief interval

  • Spectator camera look now respects user invert on/off settings

  • Spectator camera pan now consistent with in game camera

  • Add dive-to-prone

  • Add lean control to d-pad

  • Gear items stackable

  • Extend post-round period

  • Restrict RPGs and grenade launchers in ranked rooms

  • Increase prone movement speed

  • Adding support for lefty control configuration (analog stick functions swapped)

  • Increase frag grenade effectiveness

  • Prevent incorrect reload interruptions

 

Bug Fixes

  • Fix animation issue when prone rolling near certain objects.

  • Fix remaining issues with statistics gathering and display

  • Fix bugs related to equipping of C4 in breach mode

  • Fix occasional audio drop outs

  • Fix last remaining framerate hitch when other clients late join

  • Fix remaining stability issues

  • Fix hostages being affected by smoke

 

Of course there will also be many additional smaller fixes included in the patch. Please watch this spot for updates as the patch moves through development and into QA/verification/deployment.

We are also hard at work on an additional patch which will include the remaining community support features.  The design and art teams are also making great progress on new content-based on some of the posts in the forums, many of you will be very happy with what is coming down the pipe.
 

 


 

 

Monday

October 13, 2008

1800 EDT

 

*NEW* SOCOM Confrontation Trailer

 

 

 

 

 


 

Thursday

October 9, 2008

1700 EDT

 

Confrontation's Desert Glory Flythrough

 

 

 

 

 


 

Wednesday

October 1, 2008

0800 EDT

 

Recognize My Disease Special Operations is Full

 

 

 

 

Our roster is at its limit of 32.  RMD is not recruiting.  If you're interested in joining RMD's Teams at a future date, please see our "Join Page" for more information.

 

 

 


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